Hi6 Robot Controller Manual - Robot Language HRScr
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  • Hi6 Robot Controller Function Manual - Robot Language HRScript
  • 1. Overview
    • 1.1 Introduction of HRScript
  • 2. Basic Syntax
    • 2.1 Statements
    • 2.2 Identifiers
    • 2.3 Types of Statements
      • 2.3.1 Procedures
      • 2.3.2 Assignment Statements
      • 2.3.3 Comment Statements
      • 2.3.4 Labels
    • 2.4 First Program – Hello, World!
    • 2.5 Data Type
      • 2.5.1 String Data Type
      • 2.5.2 Number Data Type
      • 2.5.3 Boolean Data Type
      • 2.5.4 Array Type and Object Type
    • 2.6 Variables
    • 2.7 Binary and Hexadecimal
    • 2.8 Operators and Expressions
    • 2.9 Functions
      • 2.9.1 Math Functions
      • 2.9.2 String Functions
      • 2.9.3 Date and Time Functions
      • 2.9.4 Constructor Functions
      • 2.9.5 Other Functions
  • 3. Flow-Control Statements and Sub-Program
    • 3.1 Address
    • 3.2 Stop or Wait Statement
      • 3.2.1 stop
      • 3.2.2 end
      • 3.2.3 delay
      • 3.2.4 wait
    • 3.3 Branch Statement
      • 3.3.1 goto
    • 3.4 Conditional Statements
      • 3.4.1 Single-Line if
      • 3.4.2 if-endif
      • 3.4.3 if-else-endif Statement
      • 3.4.4. if-elseif-else-endif
      • 3.4.5 switch-case-break-end_switch
    • 3.5. Nested Flow-Control Statements
    • 3.6 Loop Statements
      • 3.6.1 for-next
    • 3.7 Call, Jump Statement and Subprograms
      • 3.7.1 call
      • 3.7.2 Parameters and param, return
      • 3.7.3 jump
    • 3.8 Local Variables and Global Variables
      • 3.8.1 Local Variables
      • 3.8.2 Global Variables
      • 3.8.3 Precedence
  • 4. Arrays and Objects
    • 4.1 Arrays
      • 4.1.1 Arrays
      • 4.1.2 Multidimensional Arrays
      • 4.1.3 Array Constructor Function
    • 4.2 Object
    • 4.3 Copied assignment of arrays and objects
    • 4.4 Call-by-reference and call-by-value
  • 5. Moving a Robotwith Robot Language
    • 5.1 Pose
    • 5.2 Shift
    • 5.3 Pose Expression
    • 5.4 move
    • 5.5 User Coordinate System (UCS)
  • 6. Communicating with External Devices
    • 6.1 FB Object: Digital I/O
      • 6.1.1 Input/Output Variables
      • 6.1.2 Examples
    • 6.2 ENet Module: Ethernet TCP/UDP Communication
      • 6.2.1 Constructor
      • 6.2.2 Member Variables
      • 6.2.3 Member Procedures
        • open
        • connect
        • send
        • recv
        • close
      • 6.2.4 Member Function
        • state
      • 6.2.5 Examples of TCP and UDP Communication
    • 6.3 Http_Cli Module: HTTP Client
      • 6.3.1 Constructor
      • 6.3.2 Member Variables
      • 6.3.3 Member Procedure
        • get
        • put
        • post
        • delete
      • 6.3.4 Examples of HTTP Client Communication
    • 6.4 Getting input from console bar
      • 6.4.1 input
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  1. 5. Moving a Robotwith Robot Language

5.2 Shift

Previous5.1 PoseNext5.3 Pose Expression

Last updated 3 years ago

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Shift is an object type embedded in the Hi6 Controller and represents the pose’s change value.

Shifts are created by calling the constructor function Shift( ). All function parameters are position parameters. Meanwhile, crd and cfg are string types, and the rest are number types.

var <shift variable name> = Shift(j1, j2, j3, …)				# axis coordinate
var <shift variable name> = Shift(x, y, z, rx, ry, rz, j7, j8,…, crd)		# base coordinate

Refer to the following examples of creating the shifts for 6 axes + 1 additional axis and for Cartesian + 1 additional axis.

var sft1 = Shift(30, 0, 0, 0, -5.8, 0, -120)				# axis coordinate
var sft2 = Shift(0, 0, 55.2, 0, -5, 0, -120, "base")			# base coordinate

Alternatively, the constructor function shift may be called using a single array or string parameter. With this, files or data may be converted into shifts, acquired through remote communication, and used.

var <shift variable name> = Shift(array)
var <shift variable name> = Shift(string)

Refer to the following example.

var arr = [30, 0, 0, 0, -5.8, 0, -120]
var str = "[0, 0, 55.2, 0, -5, 0, -120, \"base\"]"
var sft3 = Shift(arr)
var sft4 = Shift(str)

Elements of the shift object can be accessed with the following keys.